think , learn, innovate

Arduino

Number of Lessons

24

Duration of Course

6

Number of Session / Week

1

Number of Hours / Session

3

Overview

The Arduino curriculum in Tekatech qualifies the student to be a student of engineering colleges or better in some technical respects because of the distinctive curriculum developed and because of its unique teaching mechanism, yet children absorb all concepts, and apply them with great professionalism. The Arduino course gives them the ability to understand the basics of electronics and programming, and helps them develop critical thinking and problem solving skills. They learn how to handle and control electronic devices using arduino, enhancing their understanding of technology and helping them develop their engineering and science capabilities. This course provides an exciting learning environment that motivates children to explore and experience. Inspiring applied examples and projects are provided that promote creativity and develop children’s technical and programming skills. It also encourages cooperation and collective action through joint projects in which children cooperate with each other.

What will your child learn?

During the course, children learn about arduino’s basic ingredients such as arduino plate, microcentroler, sensors (sancers), as well as about wires, resistance and diodes. They learn how to connect these components together and create simple electronic circuits. Using Arduino, children learn how to program Arduino in text programming language, a combination of LC and Cplus. Writing software codes up to 300 lines and applying to more than 10 projects graded at the difficulty level (from traffic light to smart homes, to self-driving cars). Children learn how to create many innovative projects. Children are encouraged to think creatively, experience software modification and connect components to create new and exciting effects.

Why This Course

The curriculum is designed in the form of a series (each episode the heroes of the series face a problem) where the training session goes as follows:
1 Brainstorming is done between the trainer and the students to reach solutions to the problem.
2. These solutions are compared and the best solution for this situation is settled on.
3. It is applied practically in the form of small groups, programming commands through the computer to achieve the desired goal. This works to develop: by designing robots with specific shapes and giving them programming commands through the computer to achieve the desired goal. This works to develop:
3-1 Problem Solving Skills
3-2 Critical Thinking Skills،

3-3 (Design Thinking Skills).

4 .. The latest technologies are used to ensure a suitable learning environment for children. The Gamification principle is used, which is the application of game technology elements in a non-game setting. This includes: Each session includes some carefully selected intelligence games (played during the students’ break time) to develop (problem-solving skills), train them to be patient with the outcome and to keep trying to reach the desired solutions.”

Students are also qualified to participate in world championships and obtain advanced positions in them, which opens up travel opportunities for them and facilitates scholarships, as happened with some of Tekatech students

Requirements

Has Computer Skills (operating system handling, printing and writing, internet use, application use, basic concepts of programming).

Road Map

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